Posts tagged “coding”
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Server-side FigureHandler thoughts
In reaction to my latest article for A List Apart, on FigureHandler, many folks have boldly claimed that this sort of thing should be done server-side. Here are my thoughts on the matter.
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Alex Russell is not a heretic
First off, let me preface this by saying I just got back to the East Coast after catching a red-eye from San Francisco on Saturday night, so if I seem a bit incoherent, that’s likely why.
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A better createElementWithName()
Back in 2005, I wrote a piece about IE’s abysmal generation of
NAME
d elements via the DOM (which, interestingly enough, has proven to be one of the most popular posts on the blog, pointing to the fact that this is an obvious pain point for many DOM scripters out there). -
WebVisions wrapped
I just wrapped my presentation at WebVisions and have posted the slides for my talk, titled “Learning to Love Forms,” up on SlideShare.
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“Ruining” reactions
There’s been some great discussion surrounding my latest article for A List Apart. It is amazing to see how some people get the idea of progressive enhancement and some just don’t (or perhaps refuse to).
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Naked again
That’s right, we’ve dropped our CSS to celebrate CSS Naked Day. Your turn.
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And now the fun begins
Today marked the last day of my “work” here at SXSW and now it’s play time. It’s only been two days of the conference, but it seems like I’ve already done a week’s worth of stuff. My two sessions both went extremely well from my perspective and the feedback I’ve received has also been very good so far.
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Now hear this
In case you missed the real thing, you can now listen to the podcast of How to Bluff Your Way in DOM Scripting, the presentation international male model Jeremy Keith and I gave at SXSW this year.
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Getting Naked
We feel bad about missing Grey Tuesday, CSS Reboot and all the April Fools shennanigans (too much work, not enough sleep), but we finally found something we can join/support in with little to no difficulty: CSS Naked Day.
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Speeding up your code with the Bitwise Operator (&)
While building a Flash game, I wrote some code to alternate through squares on a grid system and it seemed rather slow. My code made use of the
%
(modulo) operator and, thinking that was the cause, I went in search of a better solution. I blew the dust off the Bitwise operator (&
) and researched what it actually does. As it turns out, this little bit of programming’s past can be quite handy.