Du You?

I built this popular game in Flash 8 for a brain exercise before I had ever actually played it. I did no research and when I completed the code, I played it once to test it out. I can see how it could become very addictive.

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  1. That’s really neat.

    One feature that might be cool: the ability to mark moves as “temporary.” I use a pencil and a pen (I know, I know, I’m not hardcore) when I play a paper version.

  2. Updated the game with a few nice changes.

  3. Definitely lots of good touches. The non-editable initial numbers is really helpful.

    And, dang, but I’m glad you mentioned that previously, the game only allowed one solution.

  4. And some more new functionality. I am going to start to build a new one that has a twist. Stay tuned.

  5. Y’know, it’s really neat to see all the different iterations. That’s the beauty of web applications. New features rolled out every day!

    I wasn’t that fond of the color scheme before, and I like the grays now. (Shades of gray are my favorite color at this stage in my life.)

    What I do miss is the ability to delete numbers. Sometimes I accidently click on a square, and since I’m not prepared (a-HEM) to fill it in, I’ve got to spend brain power guessing what it might be. The tempoary numbers help a lot there, though.

    Like I said, I’m not hardcore.

  6. Eureka. I just figured how to “erase” numbers.

    Life is complete.

  7. And we have some more functionality. The sound version is under development. Let me tell ya, it’s going to be soooooooo hard.

    I have a great ear and I am very musical but I think this one is going to be impossible. What can I do with this thing next?

  8. Yes I have a few extra tools I would like to add. I think allowing one to use different colors may work well. Aaron suggested I also make the initial numbers non editable, good idea.

    I re-worked the code a little today as well. Yesterdays game only allowed for one solution per game, now it can verify any solution you provide. I still do not fully understand the inner workings of the game myself and am not sure what actually determines what makes a game more difficult.

    My game just provides fewer initial numbers, but I don’t think that’s the answer. Time or an enlightened user will tell.

  9. Hold the the ctrl / command key and click. You will get a #pad for inserting temporary numbers.